- DM 88.9%
- JavaScript 5.5%
- HTML 2%
- Python 1.4%
- TypeScript 1.2%
- Other 0.8%
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds heavy power cells to the appropriate ruins. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Usable guns with ammo good. This was supposed to be with the heavy cell PR itself but the demon of merge conflicts made testing it hard. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog 🆑 add: Heavy Power Cells to ruin loot where appropriate. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> |
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Shiptest Codebase
- Website: https://shiptest.net
- Ko-Fi: https://ko-fi.com/shiptest
- Wiki: https://shiptest.net/wiki
- Code Docs: https://codedocs.shiptest.net
- Discord: https://shiptest.net/discord
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is the codebase for the Ship-based Shiptest flavoured fork of SpaceStation 13.
Shiptest is a thrill-packed round-based exploration and roleplaying game set against the backdrop of a whimsical metal spacefaring machine masquerading as a spaceship, with charming spritework designed to represent the sci-fi setting and it's dangerous undertones. Have fun, and survive with your crew!
DOWNLOADING
Requirements for contributors
CODEBASE CREDITS
- Whitesands, for the original codebase
- /tg/, for the original codebase of the original codebase
- BeeStation, for the many QoL changes
- Oracle, for the inspiration and wonderful features and sprites
- Interstation, for bridging the gap between Oracle and Modern /tg/
- YogStation, for multiple different features
- Baystation, for the initial overmap concept and sprites
And thank you to any other codebase not mentioned here that has been used in the code. Your wonderful contributions are known.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
